This could also solve the issue of cims not needing to get to work at all, and drive the player to make sure they get there on time. Have buildings only be functional when enough workers are present. Honestly, how do they live without needing to buy food?ģ. If they remain unemployed for a period of time, then they should be forced to move (unless they are pensioners, kids and teenagers, or anyone that lives in the same household as someone who has a job).Ģ. It shouldn't be possible to have a thriving city with only residential buildings and service buildings.ġ. It's bad enough that citizens don't even have to travel to work, let alone get there on time or even have a job, but for them to be completely happy with no commercial buildings to shop in, or even parks to relax in, it's really concerning. I think this is an issue that really needs to be addressed. So with this, I have a few questions with absolutely no industry or commercial stores in this city, where is the money coming from? Why are citizens just fine with being unemployed, or having no places to shop? Where is the economy? Also, even when the residential demand was at zero for several in-game years, people were still moving in. Unemployment decreased to 83%, but that is likely due to the jobs the school buildings provide. Almost all buildings leveled up to level 3. Happiness increased slightly and crime stayed roughly the same. Here, the population has almost doubled, and my income skyrocketed.
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